How to Play Pickleball for Beginners: Rules, Scoring and Your First Day (2026)

By Mike Sallese ·

Pickleball is a paddle game played on a small court with a plastic ball, usually as doubles (two against two). Here is how a game works in five short steps:

  1. Serve underhand and diagonally. The server stands behind the baseline and hits the ball underhand to the service court diagonally across the net. The serve has to clear the kitchen (the 7-foot zone next to the net).
  2. Let the first two shots bounce. The receiving team lets the serve bounce before hitting it. Then the serving team lets the return bounce. After that, anyone can hit the ball out of the air.
  3. Don't volley in the kitchen. You cannot hit the ball out of the air while you are standing in the kitchen or on its line.
  4. Play until someone faults. A rally ends when the ball goes out, goes into the net, bounces twice, or someone breaks a rule.
  5. Only the serving team scores. Win a rally on your serve and you get a point. Lose it and the serve moves on. Most games go to 11, and you have to win by 2.

That is the whole game. The rest of this page explains each part in plain words: what you need, the court, serving, the two-bounce rule, the kitchen, how to call the score, the common faults, and a simple plan for your first day at open play. Rule numbers in parentheses come from the 2026 USA Pickleball Official Rulebook, which renumbered every rule from the 2025 edition. If you hit a word you don't know, the pickleball terms glossary on this site defines more than 100 of them.

What you need to play

  • A paddle. Pickleball paddles are solid, with no strings, and most weigh about 7 to 8.5 ounces. A basic paddle is fine to start, and many rec centers have loaners.
  • Balls. Pickleballs are plastic with holes. Outdoor balls are harder with smaller holes (a standard outdoor ball has 40). Indoor balls are softer with fewer, larger holes. The rulebook allows any approved ball indoors or out (3.C.1); this is just what people usually use. Bring the kind your local courts play with.
  • Court shoes. Tennis or court shoes are made for quick side-to-side steps. Running shoes are built for forward motion and make it easier to roll an ankle.
  • Eye protection is worth it. Balls come fast at the kitchen line.

If you're shopping for someone just starting, Pickleball Shirt Co. keeps a list of pickleball gifts for beginners next to the basics above.

The court

A pickleball court is 20 feet wide and 44 feet long, the same size for singles and doubles (3.A.1). That is the size of a badminton doubles court. Lines are measured to their outside edges (3.A.2).

Part of the courtSize
Full court20 ft wide x 44 ft long
Each side of the net20 ft x 22 ft
Kitchen (non-volley zone)7 ft from the net, full width, on each side
Each service court10 ft wide x 15 ft deep
Net height at the sidelines36 inches (3.B.6)
Net height at the center34 inches (3.B.7)

The lines you need to know:

  • Baseline: the back line. You serve from behind it.
  • Sidelines: the lines along each long side.
  • Kitchen line (non-volley zone line): the line 7 feet from the net. Most doubles points are played with players standing just behind it.
  • Centerline: runs from the kitchen line to the baseline and splits each side into a right and left service court.

For a full diagram, measurements for a driveway court and how much space you need around it, see this pickleball court dimensions guide.

Serving

Every rally starts with a serve. The rules come down to where you stand, how you hit it, and where it has to land.

Where you stand

  • At least one foot on the ground behind the baseline when you hit the ball (7.A.1).
  • Neither foot touching the court, including the baseline itself (7.A.2).
  • Both feet between the centerline and the sideline, as if those lines kept going back past the baseline (7.A.3).

Where it has to land

The serve goes diagonally, to the service court across from you. It has to clear the kitchen and its line and land in that service court (7.E). A serve that lands on the kitchen line is a fault. A serve that lands on the sideline, centerline or baseline of the correct service court is in. A serve that clips the net and still lands in the right court is in play; there are no service lets anymore.

You get one try. Miss it and the serve goes to your partner or the other team.

The two legal kinds of serve

The volley serve is the traditional one, hit out of the air. In 2026 the wording got stricter: your paddle must be moving in a clear upward arc, the top of the paddle head must clearly be no higher than your wrist, and the ball must clearly be no higher than your waist when you hit it (7.C.1 to 7.C.3). In short: underhand, low, and swinging up.

The drop serve is the one most beginners find easier, and the 2026 rulebook allows it (7.D). You drop the ball from a natural height, let it bounce, and hit it. You can't throw or push the ball down when you drop it (7.D.2), but it can bounce any number of times, anywhere, before you hit it (7.D.3 and 7.D.4). The upward-arc and waist rules for the volley serve don't apply to the drop serve.

Spin: you can add spin with the paddle when you hit the ball, but not with your hand when you release it (7.B.2).

More detail, including the most common serve faults, is in this pickleball serving rules guide.

The two-bounce rule

The serve has to bounce before the receiver hits it, and the return has to bounce before the serving team hits it (10.A). After those two bounces, either team may volley (hit the ball before it bounces) or let it bounce.

This rule shapes the whole game:

  • The receiving team can move up. After the receiver returns the serve, they walk forward to the kitchen line, and their partner is usually already standing there.
  • The serving team has to stay back. Both serving players start near the baseline, because they must let the return bounce. If you run in right after serving, the return often lands at your feet, where it is hard to hit.

Volleying the serve or the return before it bounces is a fault (10.A.1 and 10.A.2). When in doubt early in a rally, let it bounce.

The kitchen rule

The kitchen is the common name for the non-volley zone: the area that runs 7 feet back from the net on each side, across the full width of the court. The lines around it count as part of it.

The rule in one sentence: you can stand in the kitchen whenever you like, but you can't volley while touching it (11.A).

What that means in practice:

  • You can walk into the kitchen to hit a ball that has already bounced. That is how most dinks (soft shots into the kitchen) are played.
  • You can't volley with any part of you touching the kitchen or its line. That includes your partner touching you while they are in it (11.A.1).
  • You can't let your momentum carry you in after a volley. If you volley from just outside the line and then step or fall into the kitchen, it is still a fault, even after the ball is dead (11.A.2).
  • After you have been in the kitchen, both feet have to be back on the ground outside it before you volley (11.A.3).
  • The kitchen is flat. It doesn't reach up into the air, so you can reach over it with your paddle as long as your body isn't touching it.

The kitchen keeps players from camping at the net, which is why soft shots matter so much. For more examples and the odd cases, see what is the kitchen in pickleball.

Scoring and calling the score

Standard pickleball uses side-out scoring: you only score a point when your side is serving and wins the rally (4.A). If the receiving side wins the rally, they don't get a point. They just win the right to serve, which is called a side out.

Calling the score in doubles

Before every serve, the server calls three numbers (6.B.2):

  1. Your team's score
  2. The other team's score
  3. The server number: 1 or 2

"Four, two, one" means your team has 4, the other team has 2, and you are the first server on your team this turn. In doubles, both partners get to serve before a side out (5.B). The partner who starts serving after a side out is server 1; when your team loses a rally, server 2 takes over; when your team loses a rally again, it is a side out.

Why every game starts at 0-0-2

The team that serves first in a game only gets one server in its first turn (5.B). So the game starts as if the first server is already used, and the score is called "zero, zero, two." Once that team loses a rally, the serve goes to the other team, and from then on each team gets both servers.

Which side to serve from

When your team wins a point, the server switches sides with their partner and serves again, now to the other diagonal. The receiving team doesn't switch. An easy check: the player who started the game serving for your team is on the right when your score is even and on the left when it is odd (5.B.3).

Singles

In singles you call two numbers, your score then the other player's (6.B.1). You serve from the right when your score is even and from the left when it is odd (5.A.1).

Scoring is the part that confuses beginners longest. This pickleball scoring guide walks through a full game point by point.

A note on rally scoring

Some leagues and tournaments use rally scoring, where whoever wins the rally gets the point, serving or not. In 2026 it is still a provisional option in the rulebook (14.A), and USA Pickleball has said it will decide in 2027 whether to keep it provisional. Most open play uses side-out scoring.

Faults: how a rally ends

A fault is any rules violation that ends the rally. If the serving team faults, the serve moves on. If the receiving team faults, the serving team gets a point. The most common ones:

  • Hitting the ball into the net, or out of bounds.
  • Letting the ball bounce twice on your side.
  • Volleying the serve or the return (breaking the two-bounce rule).
  • Volleying while touching the kitchen, or falling into it after a volley.
  • A serve that lands in the kitchen, on the kitchen line, or in the wrong service court.
  • Stepping on the baseline when you serve.
  • Touching the net or the net post with your body or paddle while the ball is in play (13.G).
  • Hitting the ball before it crosses to your side of the net (13.F.1).
  • The ball hitting you or your partner (anything but the paddle or your paddle hand), even if you are standing out of bounds (10.C.3).

A few things that are not faults:

  • A ball that touches any part of a line is in (except a serve on the kitchen line).
  • A ball that clips the top of the net and lands in is in play (13.A).
  • Hitting the ball twice is allowed only if it happens by accident in one continuous swing (10.D).
  • New in 2026: if your shot bounces in on the other side and then spins or blows into the net post, you win the rally (10.C.5).

How to win

Most games go to 11 points, and you have to win by 2. If the score reaches 10 to 10, you keep playing until one side is 2 points ahead, so a game can end 12 to 10 or 15 to 13. The rulebook's introduction describes this as the typical game, and tournaments also use games to 15 or 21, always win by 2 (15.C). At open play, one game to 11 is normal.

Your first day: a simple plan

1. Find a beginner session

Most parks, YMCAs and rec centers run open play: drop-in sessions where players rotate onto courts with whoever is next. Many have a beginner or "2.0 to 2.5" time slot. Some clubs run free intro clinics. Start there if you can. USA Pickleball's how to play page is a good short read before you go.

2. Learn the paddle line

At many open play courts you put your paddle in a rack or line on the fence to hold your place. When a court opens, the next four paddles go on. Watch for a few minutes, and ask someone how it works there.

3. Know your rating (roughly)

Skill ratings run from about 2.0 for a new player up to 5.0 and higher for top amateurs. Most rec players rate themselves, and many sessions are split by rating:

  • 2.0: new to the game. Learning the rules, the serve and the score.
  • 2.5: can serve and return most of the time, knows the kitchen rule, keeps short rallies going.
  • 3.0: can keep the score without help, moves up to the kitchen line, starts using dinks and soft shots on purpose.

If it is your first time, you are a 2.0, and that is fine. The full breakdown, including DUPR, is in this pickleball ratings guide.

4. Focus on three things only

Get these three right and you will fit into almost any beginner game:

  1. Get your serve in, every time. Use the drop serve if it is easier. A soft serve that lands in beats a hard one that misses.
  2. Let the first two shots bounce.
  3. Stay out of the kitchen when you volley.

5. Ask for the score

If you lose track of the score, just ask.

5 beginner mistakes (and the fix)

1. Rushing the net after you serve

The return has to bounce before you hit it, so if you charge in, it lands at your feet. Fix: stay back after your serve, let the return bounce, then move forward.

2. Hanging back after you return

The opposite mistake. Fix: hit a deep return and walk up to the kitchen line, where your partner is already waiting.

3. Hitting everything hard

Hard shots from deep in the court tend to go out or get blocked back. Fix: learn to hit soft. A dink or a drop into the kitchen is harder to attack than a drive.

4. Toes on the kitchen line during a volley

The single most common fault at the kitchen line. Fix: stand a few inches behind the line, not on it. Check your feet before the point starts.

5. Swinging big

Big tennis-style swings take too long at the net. Fix: keep your paddle up in front of you and use short swings.

Etiquette: the unwritten rules

  • Call the lines on your side, fairly. In rec play you call the lines on your own side of the net (8.A). If you aren't sure a ball was out, it is in (8.D). You should only call "out" if you can clearly see space between the ball and the line (8.E).
  • Call "out" right away, out loud, a hand signal, or both (8.F). If you and your partner disagree, the ball is in (8.H).
  • Call the score clearly before every serve, loud enough for everyone to hear.
  • Don't chase a ball onto another court. Call "ball on court" and wait for it to come back.
  • Say sorry if you hit someone with the ball. It happens, and it is legal, but it is good manners.
  • Paddle tap at the end. After a game, players meet at the net and tap paddles. It is the pickleball handshake.

Frequently asked questions

Is pickleball easy to learn?

Yes. Most people can learn the basic rules and play a full game on their first day. The court is small, the serve is underhand, and the paddle is short, so it is easier to start than tennis.

Do you have to let the ball bounce in pickleball?

Only on the serve and the return. The serve must bounce before the receiver hits it, and the return must bounce before the serving team hits it. After that, you can volley, as long as you aren't touching the kitchen.

Can you step in the kitchen in pickleball?

Yes, any time. You just can't volley while touching it, and you can't let your momentum carry you into it after a volley.

Can you serve overhand in pickleball?

No. A volley serve has to be hit with an upward swing, below your waist, with the paddle head no higher than your wrist. The drop serve, where you let the ball bounce first, is also legal and is easier for most beginners.

Why does the score start at 0-0-2?

Because the first team to serve only gets one server in its first turn. Calling it "zero, zero, two" treats that player as the second server, so the serve goes to the other team as soon as they lose a rally.

Did the pickleball rules change in 2026?

Yes. The 2026 rulebook renumbered every rule and made several changes. For beginners, the ones that matter: the volley serve rules now say the arc, paddle height and ball height must "clearly" be legal; spin added by the paddle at contact is allowed, but not spin from the hand on release; and a ball that bounces in and then hits the net post wins the rally for the player who hit it. The drop serve is still allowed, and rally scoring is still provisional.

About the author

Mike Sallese. I build Scribbl, an AI note taker with no bot in the call, and a few other pieces of software. Off the computer I am building a straw bale workshop.

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